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High [9th-12th] Lesson Plan

Claymation Stop Animation Project

Created on April 10, 2015 by MrsImpey

Students in my sculpture class designed these movies from the ground up. This project involved designing the characters and set, creating the story, directing the movie, and putting all of the photos together.

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10+ sessions; 40 minutes per session

1. SWBAT identify the steps in creating a movie.
2. SWBAT sketch a character and then build the character out of modeling clay.
3. SWBAT use a digital device to photograph movie stills.
4. SWBAT create a movie using Windows Movie Maker.

1. Armature wire
2. Tin foil
3. Modeling clay (doesn't dry)
4. Cardboard
5. Other sculpting/collage materials (tissue paper, toothpicks, foam, etc.)
6. Digital device to take photographs
7. Computer with Windows Movie Maker

Need these materials? Visit Blick!

Day 1: Pass out worksheet to have students begin designing their character and movie. (I had mine work in groups...some groups had two people some had as many as four. Each person was required to create a character for the movie.)

Day 2-4: Students create their characters by building a skeleton out of armature wire. Cover the skeleton with tinfoil to create some bulk, and then cover with the modeling clay.

Day 5-9: Students build the back drops for their movies. (Some of mine created two different backdrops. This also includes any props.)

Day 10-12: Students now photograph their movie. They place the characters in position and then take a picture. They move each character a very small amount, take another picture, etc. etc. (My students used my digital DSLR camera, an iPad and a Kindle Fire HDX to photograph their movies.)

Day 13: Students upload all of their pictures into Windows Movie Maker. Change the length of all pictures to be .3 seconds (adjust as needed to make the movie slower or faster). Students can add a title and credits to their movies as well.


Visual Arts Standard 1:
Understanding and applying media, techniques, and processes

[9-12 Proficient] Students conceive and create works of visual art that demonstrate an understanding of how the communication of their ideas relates to the media, techniques, and processes they use
[9-12 Proficient] Students apply media, techniques, and processes with sufficient skill, confidence, and sensitivity that their intentions are carried out in their artworks
[9-12 Advanced] Students initiate, define, and solve challenging visual arts problems independently using intellectual skills such as analysis, synthesis, and evaluation
[9-12 Advanced] Students communicate ideas regularly at a high level of effectiveness in at least one visual arts medium

Visual Arts Standard 2:
Using knowledge of structures and functions

[9-12 Proficient] Students create artworks that use organizational principles and functions to solve specific visual arts problems

Visual Arts Standard 3:
Choosing and evaluating a range of subject matter, symbols, and ideas

[9-12 Proficient] Students apply subjects, symbols, and ideas in their artworks and use the skills gained to solve problems in daily life

Visual Arts Standard 6:
Making connections between visual arts and other disciplines

[9-12 Proficient] Students compare the materials, technologies, media, and processes of the visual arts with those of other arts disciplines as they are used in creation and types of analysis


Movement, Proportion/Size, Space, Texture

Animation, Digital, Photography, Sculpture

Performing Arts